The Gaming Industry’s Pandemic Revenues Are Gone — With Bookings, Growth, and Headcounts Shrinking - The Average Joe


Latest Issues Subscribe


About Us Jobs

Become a better investor with our free daily newsletters

Join 250,000+ investors discovering new market trends and ideas.

    The Gaming Industry’s Pandemic Revenues Are Gone — With Bookings, Growth, and Headcounts Shrinking

    Noah Weidner

    May 9, 2024

    Sometimes a feller’s gotta eat a fella — The quote from the TV adaptation of the game Fallout perfectly encapsulates the dire state of the gaming industry. Gone are the boom days of the pandemic. And what’s left is a wasteland that has the industry fighting for survival.

    The virtual world is (no longer) your oyster: In the latest pain data point, gaming platform Roblox ($RBLX) reported first-quarter earnings yesterday that sent its stock down 21%. While its revenue surged by 22% yearly and it reached a record of 77M daily active users, slowing growth, sky-high spending, and a weak outlook overshadowed its success.

    • But Roblox is lucky that it’s growing at all — compared to the gaming industry’s overall revenue forecast, which Circana analyst Mat Piscatella expects to drop 2-10% this year.
    • GTA creator Take-Two Interactive ($TTWO) has reported two consecutive quarters of negative sales growth — and is expected to report another decline on May 16.

    No reset button in real life

    Microsoft’s major gaming acquisitions, including Activision for $69B and ZeniMax for $7.5B, aimed to boost its gaming subscription service, Game Pass. Despite these efforts, Microsoft’s gaming revenue would have fallen by 5% in the recent quarter without Activision, per Niko Partners analyst Daniel Ahmad. Rising AAA game costs and consumers returning to reality have led to layoffs and strategic shifts across the industry. Just in the last week:

    • Microsoft’s ($MSFT) Xbox Game Studios shut at least four game studios in a surprise move — compounding a downsizing at Activision-Blizzard.
    • Take-Two also shuttered two studios, with at least 600 staff (5%) laid off — bringing the industry’s 2024 layoffs closer to 2023’s 10K+ job cuts.

    Gaming latency: On top of a weak consumer environment and industry troubles, consoles are also due for a refresh. In the most recent quarter, Xbox’s hardware sales fell 31%, Nintendo saw a 12.6% decline, and Sony lowered its fiscal year 2023 console sales forecasts from 25M to 21M — saying the PS5 is reaching the “latter stages of its life cycle.” Nintendo plans to reveal a new Switch before Mar. 2025, while rumours circulate about new Xbox and PS6 consoles by 2027. Until then, game studios will have to find other ways to get gamers and investors excited. Perhaps they should take a page from LinkedIn — which has apparently built “very fun” games.

    Trending Posts